
- #Stardew valley linux saves how to
- #Stardew valley linux saves mods
- #Stardew valley linux saves Ps4
- #Stardew valley linux saves windows
Show Advanced Crafting Information - Toggle to show more info on the crafting and cooking menus (including number of times crafted/cooked and the number of each ingredient available). Even without a controller plugged in, this will cause the cursor to snap to the top left of inventory when using the Shipping Box. Use Controller-Style Menus - Cursor snaps to menus. All audio and specific animations ( e.g., the Journal button) will continue to play. Pause When Game Window Is Inactive - Toggles whether the game will pause whenever the game window loses focus. Controller Placement Tile Indicator - Default checked, requires controller. Default Gamepad Only, requires keyboard and/or controller. Item Stowing - Drop-down options are: On Gamepad Only Off. Drop-down options are: Hold and release Pull in opposite direction. Slingshot Fire Mode - Change slingshot mode aims at the cursor position, and is fired by holding and releasing. Drop-down options are: Auto-detect Force On Force Off. #Stardew valley linux saves Ps4
Gamepad Mode - Toggle mode gamepad if you using Xbox, PS4 and Switch controller. If checked, the visibility depends on the "Always Show Tool Hit Location" option. Hide Tool Hit Location When Moving - Toggle the visibility of the red-border while moving. Always Show Tool Hit Location - Toggle the visibility of the red-border that appears around tiles that will be affected by the tool. Visibility and placements are similar to "Show Portraits" option. Show Merchant Portraits - Toggle the portrait visibility when interacted with as a merchant. Otherwise, the name precedes the message, that is. If shown, the portrait appears to the right side of the dialogue with the name beneath. Show Portraits - Toggle the portrait visibility and the name placement when interacted with normally (excludes dialogues that have multi-choices). The "Run" keybind can be held to perform the opposite. Auto Run - Toggles whether the player will auto-run. The seed used to randomize the game world In-Game Options General Whether the cabins are placed closer or further away from one another Other Options Guarantee Year 1 Completable (checkbox)Įnsures that the Traveling Merchant sells a Red Cabbage seed some time during the first yearĪ multiplier applied to the price of items sold Multiplayer Options.
Modifies the rewards that appear in the Mines
Modifies the bundles that appear in the Community Center
Community Center Bundles: Normal/Remixed. I hope any of that helps! The modding community is very friendly and helpful, although most of them are on Discord. #Stardew valley linux saves how to
It was probably following these instructions on the wiki, which explain how to use different folders for different saves. Still, if you run into any problems someone can probably help you figure it out :) And even if you saved, there is a one day backup. Even if you do, as long as you don't save again it will be fine.
#Stardew valley linux saves mods
(Your save will never be affected by mods if you never even load it with mods installed.
The rest of the time, it would launch the vanilla game, and it would just be up to you to decide which you wanted.
#Stardew valley linux saves windows
In your case, you wouldn't need to do even that! It's really easy to do "modded and not modded" - if you're on Windows for example, you can just choose not to set your Steam launch options to start SMAPI in the first place, so that any time you want to play with mods, you would start StardewModdingAPI.exe directly from your game folder. Click to expand.It was probably following these instructions on the wiki, which explain how to use different folders for different saves.